
Most 2026 media plans were shaped last November, when mobile gaming likely sat as one line item among many. Four months in, the channel has moved quickly enough to be worth a second look.
The audience has moved. The formats have matured. And the rest of the industry is finally catching up to what mobile gaming has been delivering all along: attention, outcomes, and a full funnel in one channel.
Q2 is when that gap shows up in your numbers. It is also when you can still fix it before the second half of the year locks in.
What changed in four months
Sensor Tower's State of Mobile 2026, the analytics firm's annual benchmark, shows app downloads grew just 0.8% year-over-year while in-app purchase revenue jumped 10.6%. Mobile rewards attention, not volume.
Microsoft Advertising's April 2026 outlook puts the audience side plainly: 86% of players are in a mobile game weekly, and 73% game across more than one device. That is your customer, on the device they use most.
And at IAB NewFronts 2026, the annual marketplace where digital media owners pitch advertisers on the year's inventory, the loudest signal was the shift from reach and impressions to measurable business outcomes. Mobile gaming has been built on that logic for years.
Three questions to ask before the second half locks in
👉 Where is the audience now? If your customer overlaps with the weekly mobile gaming audience and gaming is 3 to 5% of your digital spend, that is a calibration problem.
👉 What is each part in the plan meant to do? Reach, attention, and conversion are not interchangeable. AppsFlyer's State of Gaming 2026, the measurement platform's annual report, shows 75% of marketers are now building full-funnel campaigns. Mobile gaming answers more than one objective in a single buy: rewarded video, playables, interactive units, contextual placements.
👉 What does it do for retention? If a certain specific campaign cannot keep showing up across the customer journey at a sensible cost, it is a launch tactic, not a strategy.

Why this is the conversation Prado is built for
Most channels deliver one of these following: reach, attention, or full-funnel performance. Mobile gaming, if done right, can do all three, and Prado is the partner built specifically for that.
All wrapped in customized creative: playables, rewarded video, and interactive units, built for the curated game environments your audience actually plays in.Get in touch for a Q2 planning session. We will walk through where mobile gaming fits your mix, which formats match your objectives, and what a realistic ramp into the second half looks like. The plan you wrote in November was a hypothesis. Q2 is where you test it.